“On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer.” – Satoru Iwata
Experienced in building and lighting environments for video games, architectural visualization, product visualization, and entertainment software.
Designed, modeled, optimized, textured, and lit environments for desktop and mobile.
Established environment art pipeline standards for the Art Department.
Ensured standards for texel density, lightmap optimization, poly counts, texture resolution, LODs, lighting, and overall world building were implemented and maintained.
Managed balance between baked lighting and dynamic lighting, maximizing photo-realism while maintaining high performance and optimization.
Modeled, optimized, unwrapped, baked, and textured props.
Built and rendered scenes of hotel spaces and restaurants for clients such as Disney, Hotel ZaZa, Hyatt, Marriott, St. Regis, and Wingate.
Modeled, unwrapped, and textured furniture and home décor.
Built, lit, and rendered products and architectural scenes for clients such as Dell, Big Chill, Capital Lighting, Color & Design, Daltile, Duralee, Fabricut, Marazzi, and TRI-KES.
Modeled, unwrapped, textured, lit, and rendered furniture, appliances, and home décor.
Used 3ds Max to fix, rebuild, and optimize Revit scenes for Unreal Engine.
Lit and rendered photo-realistic stills of architectural scenes.
Built virtual reality demonstrations of hotel spaces.
Separated environments from EverQuest: The Darkened Sea expansion pack into individual assets and prepared them to be sold on the EverQuest marketplace.
Converted open-face assets to water-tight, fixed their UVs, and corrected any other existing errors.
Modeled and textured lanterns, robes, and banners for a future expansion pack.
Produced entertainment and lifestyle news reports, music videos, and commercials.
Filmed and photographed US Navy military operations.
Designed graphics for websites, posters, magazines, and newsletters.