Chris Fairbanks
Chris Fairbanks
Environment Artist
Dallas, TX, United States of America

About

“On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer.” – Satoru Iwata

Experienced in building and lighting environments for video games, architectural visualization, product visualization, and entertainment software.

Resume PDF

View

Skills

3D ModelingGame DevelopmentWorld BuildingEnvironment DesignEnvironment ModelingProp DesignProp ModelingLightingDigital SculptingHigh-poly ModelingLow-poly ModelingTexture BakingHard Surface ModelingRetopologyPhysically Based RenderingArchitectural Visualization3D VisualizationLook DevelopmentPhotographyPhoto-manipulationVideo Editing

Software proficiency

3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Unreal Engine
Unreal Engine
World Creator
World Creator
SpeedTree
SpeedTree
Substance Designer
Substance Designer
Substance Painter
Substance Painter
V-Ray
V-Ray
Unity
Unity
Photoshop
Photoshop
Premiere
Premiere
Marmoset Toolbag
Marmoset Toolbag

Productions

  • Lmlogo whiteseafoam vertical a
    • Video Game
      Luminant Music
    • Year
      2018
    • Role
      Environment Artist, Lighting Artist, Prop Artist, Texture Artist
    • Company
      Cybernetic Entertainment
  • The darkened sea mash1
    • Video Game
      EverQuest: The Darkened Sea
    • Year
      2014
    • Role
      Environment Artist, Prop Artist, Texture Artist
    • Company
      Sony Online Entertainment

Experience

  • Environment Artist at Cybernetic Entertainment
    Dallas, TX, United States of America
    September 2018 - July 2020

    Designed, modeled, optimized, textured, and lit environments for desktop and mobile.

    Established environment art pipeline standards for the Art Department.

    Ensured standards for texel density, lightmap optimization, poly counts, texture resolution, LODs, lighting, and overall world building were implemented and maintained.

    Managed balance between baked lighting and dynamic lighting, maximizing photo-realism while maintaining high performance and optimization.

    Modeled, optimized, unwrapped, baked, and textured props.

  • Senior Visualizer at DESIGN Duncan Miller Ullman
    Dallas, TX, United States of America
    April 2018 - August 2018

    Built and rendered scenes of hotel spaces and restaurants for clients such as Disney, Hotel ZaZa, Hyatt, Marriott, St. Regis, and Wingate.

    Modeled, unwrapped, and textured furniture and home décor.

  • CGI Production Artist at Harper House
    Dallas, TX, United States of America
    April 2016 - March 2018

    Built, lit, and rendered products and architectural scenes for clients such as Dell, Big Chill, Capital Lighting, Color & Design, Daltile, Duralee, Fabricut, Marazzi, and TRI-KES.

    Modeled, unwrapped, textured, lit, and rendered furniture, appliances, and home décor.

  • Visualization Specialist & Systems Coordinator (Contract) at Faulkner Design Group
    Dallas, TX, United States of America
    June 2015 - October 2015

    Used 3ds Max to fix, rebuild, and optimize Revit scenes for Unreal Engine.

    Lit and rendered photo-realistic stills of architectural scenes.

    Built virtual reality demonstrations of hotel spaces.

  • 3D Artist (Intern) at Sony Online Entertainment
    San Diego, CA, United States of America
    October 2014 - December 2014

    Separated environments from EverQuest: The Darkened Sea expansion pack into individual assets and prepared them to be sold on the EverQuest marketplace.

    Converted open-face assets to water-tight, fixed their UVs, and corrected any other existing errors.

    Modeled and textured lanterns, robes, and banners for a future expansion pack.

  • Mass Communication Specialist at US Navy
    San Diego, CA, United States of America
    April 2008 - July 2011

    Produced entertainment and lifestyle news reports, music videos, and commercials.

    Filmed and photographed US Navy military operations.

    Designed graphics for websites, posters, magazines, and newsletters.