Specialized in building full 3D environments utilizing a thorough pipeline: from concept, to building high and low poly models, to unwrapping and maximizing UV space, to baking all necessary maps, to building full texture sets, to optimizing all meshes and materials, to finalizing all elements and implementing them into Unreal Engine 4 and Unity 5.
· Modeled, unwrapped, textured, and rendered furniture and home décor.
· Converted non-seamless textures to seamless with proper, down and dirty Photoshop manipulation.
· Built and rendered scenes of five-star hotels and restaurants for clients such as Disney, Hyatt, Wingate, Hotel ZaZa, St. Regis, and Marriott.
· Converted non-seamless textures to seamless with proper, down and dirty Photoshop manipulation.
· Built textures from scratch (Albedo, Spec, Gloss, Reflect, Roughness, Normal, Height, Ambient Occlusion) when scans or lab graphics were not available or provided.
· Modeled, unwrapped, textured, and rendered furniture, appliances, and home décor.
· Built and rendered products and architectural scenes for clients such as Dell, Big Chill, Daltile, Marazzi, Capital Lighting, Duralee, Color & Design, Fabricut, and TRI-KES.
· Lead the pursuit in evaluating, testing, quoting, and building new workstations for the CGI Department.
· Built new workstations in-house which included dual-processor motherboards and 22-core CPUs, giving each machine 88 logical cores of rendering power locally, at a total price of approx. $6,500. This allowed 3-hour renders to be completed in 20 minutes.
· Saved Harper House approx. $6,500 per new workstation by building them in-house. The total price of the same workstation built through vendors such as Dell, HP, BOXX, or Puget Systems, ranged from approx. $13,000 to approx. $19,000.
· Used 3ds Max to fix, re-build, and optimize Revit scenes for Unreal Engine 4.
· Created photorealistic stills of architectural spaces using Revit, 3ds Max, Mental Ray, and iRay.
· Broke down entire levels from EverQuest: The Darkened Sea expansion pack, prepping the individual assets so that they could be sold on the EQ Marketplace.
· Converted open-face assets to water-tight, fixed their UVs, and corrected any existing errors.
· Modeled and textured lanterns, robes, and banners for a future EQ expansion pack.
· Produced entertainment and lifestyle news reports, music videos, and commercials.
· Filmed and photographed almost every aspect of US Navy military operations at sea and ashore.
· Designed graphics for websites, posters, magazines, newsletters, and military archives.
· Edited, toned, captioned, and uploaded photographs and video for news publications.