Chris Fairbanks
Chris Fairbanks
Game Environment Artist @ Cybernetic Entertainment
Dallas, TX, United States of America

About

Specialized in building full 3D environments utilizing a thorough pipeline: from concept, to building high and low poly models, to unwrapping and maximizing UV space, to baking all necessary maps, to building full texture sets, to optimizing all meshes and materials, to finalizing all elements and implementing them into Unreal Engine 4 and Unity 5.

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Skills

Game Art3D ModelingEnvironment ModelingProp ModelingDigital SculptingUV MappingTexture BakingPBR Texturing

Software proficiency

3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Unity
Unity
V-Ray
V-Ray
Substance Designer
Substance Designer
Substance Painter
Substance Painter
Substance B2M
Substance B2M
Quixel Suite
Quixel Suite
Photoshop
Photoshop
Premiere
Premiere
Marmoset Toolbag
Marmoset Toolbag
xNormal
xNormal

Productions

  • The darkened sea mash1
    • Video Game
      EverQuest - The Darkened Sea
    • Year
      2014
    • Role
      3D Artist, Texture Artist
    • Company
      Sony Online Entertainment

Experience

  • Environment Artist at Cybernetic Entertainment
    Dallas, TX, United States of America
    September 2018 - Present

  • Senior Visualizer at DESIGN Duncan Miller Ullman
    Dallas, TX, United States of America
    April 2018 - August 2018

    · Modeled, unwrapped, textured, and rendered furniture and home décor.

    · Converted non-seamless textures to seamless with proper, down and dirty Photoshop manipulation.

    · Built and rendered scenes of five-star hotels and restaurants for clients such as Disney, Hyatt, Wingate, Hotel ZaZa, St. Regis, and Marriott.

  • CGI Production Artist at Harper House
    Dallas, TX, United States of America
    April 2016 - March 2018

    · Converted non-seamless textures to seamless with proper, down and dirty Photoshop manipulation.

    · Built textures from scratch (Albedo, Spec, Gloss, Reflect, Roughness, Normal, Height, Ambient Occlusion) when scans or lab graphics were not available or provided.

    · Modeled, unwrapped, textured, and rendered furniture, appliances, and home décor.

    · Built and rendered products and architectural scenes for clients such as Dell, Big Chill, Daltile, Marazzi, Capital Lighting, Duralee, Color & Design, Fabricut, and TRI-KES.

    · Lead the pursuit in evaluating, testing, quoting, and building new workstations for the CGI Department.

    · Built new workstations in-house which included dual-processor motherboards and 22-core CPUs, giving each machine 88 logical cores of rendering power locally, at a total price of approx. $6,500. This allowed 3-hour renders to be completed in 20 minutes.

    · Saved Harper House approx. $6,500 per new workstation by building them in-house. The total price of the same workstation built through vendors such as Dell, HP, BOXX, or Puget Systems, ranged from approx. $13,000 to approx. $19,000.

  • Visualization Specialist & Systems Coordinator at Faulkner Design Group
    Dallas, TX, United States of America
    June 2015 - October 2015

    · Used 3ds Max to fix, re-build, and optimize Revit scenes for Unreal Engine 4.

    · Created photorealistic stills of architectural spaces using Revit, 3ds Max, Mental Ray, and iRay.

  • 3D Artist Intern at Sony Online Entertainment
    San Diego, CA, United States of America
    October 2014 - December 2014

    · Broke down entire levels from EverQuest: The Darkened Sea expansion pack, prepping the individual assets so that they could be sold on the EQ Marketplace.

    · Converted open-face assets to water-tight, fixed their UVs, and corrected any existing errors.

    · Modeled and textured lanterns, robes, and banners for a future EQ expansion pack.

  • Mass Communication Specialist at US Navy
    San Diego, CA, United States of America
    April 2008 - July 2011

    · Produced entertainment and lifestyle news reports, music videos, and commercials.

    · Filmed and photographed almost every aspect of US Navy military operations at sea and ashore.

    · Designed graphics for websites, posters, magazines, newsletters, and military archives.

    · Edited, toned, captioned, and uploaded photographs and video for news publications.