Chris Fairbanks
Chris Fairbanks
Environment/Lighting/Prop Artist
Fort Worth, TX, United States of America

About

Specialized in building and lighting real-time environments and props in Unreal Engine and Unity.

Resume PDF

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Skills

3D ModelingGame DevelopmentWorld BuildingEnvironment DesignEnvironment ModelingProp DesignProp ModelingLightingDigital SculptingHigh-poly ModelingLow-poly ModelingTexture BakingHard Surface ModelingRetopologyPhysically Based RenderingArchitectural Visualization3D VisualizationLook DevelopmentPhotographyPhoto-manipulationVideo Editing

Software proficiency

3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Unity
Unity
V-Ray
V-Ray
Substance Designer
Substance Designer
Substance Painter
Substance Painter
Photoshop
Photoshop
Premiere
Premiere
Marmoset Toolbag
Marmoset Toolbag

Productions

  • Lmlogo whiteseafoam vertical a
    • Video Game
      Luminant Music
    • Year
      2018
    • Role
      Prop Artist, Texture Artist, Look Developer
    • Company
      Cybernetic Entertainment
  • The darkened sea mash1
    • Video Game
      EverQuest: The Darkened Sea
    • Year
      2014
    • Role
      Environment Artist, Prop Artist, Texture Artist
    • Company
      Sony Online Entertainment

Experience

  • Environment Artist at Cybernetic Entertainment
    Dallas, TX, United States of America
    September 2018 - Present

    Design, build, and light real-time environments for Unity.

    Model, optimize, unwrap, bake, and texture props.

    Current pipeline: 3ds Max, ZBrush, Marmoset Toolbag, Substance Designer, Substance Painter, Photoshop, and Unity.

  • Senior Visualizer at DESIGN Duncan Miller Ullman
    Dallas, TX, United States of America
    April 2018 - August 2018

    Built, lit, and rendered 3D scenes of four and five-star hotels and restaurants for clients such as Disney, Hyatt, Wingate, Hotel ZaZa, St. Regis, and Marriott.

    Modeled, unwrapped, textured, and rendered furniture and home décor.

  • CGI Production Artist at Harper House
    Dallas, TX, United States of America
    April 2016 - March 2018

    Built, lit, and rendered 3D visualizations of products and architectural scenes for clients such as

    Dell, Big Chill, Daltile, Marazzi, Capital Lighting, Duralee, Color & Design, Fabricut, and TRI-KES.

    Modeled, unwrapped, textured, and rendered furniture, appliances, and home décor.

    Created custom textures and materials, often converted non-seamless textures to seamless.

    Built textures from scratch (Albedo, Spec, Gloss, Reflect, Roughness, Normal, Height, Ambient

    Occlusion) when scans or lab graphics were not available or provided.

    Helped lead the pursuit in evaluating, testing, quoting, and building new workstations for the CGI Department.

  • Visualization Specialist & Systems Coordinator (Contract) at Faulkner Design Group
    Dallas, TX, United States of America
    June 2015 - October 2015

    Used 3ds Max to fix, re-build, and optimize Revit scenes for Unreal Engine 4.

    Built and rendered photorealistic stills of architectural spaces using Revit, 3ds Max, Mental Ray,

    and iRay.

  • 3D Artist (Intern) at Sony Online Entertainment
    San Diego, CA, United States of America
    October 2014 - December 2014

    Broke down entire levels from EverQuest: The Darkened Sea expansion pack, prepping the individual assets so that they could be sold on the EQ Marketplace.

    Converted open-face assets to water-tight, fixed their UVs, and corrected any existing errors.

    Modeled and textured lanterns, robes, and banners for a future EQ expansion pack.

  • Mass Communication Specialist at US Navy
    San Diego, CA, United States of America
    April 2008 - July 2011

    Produced entertainment and lifestyle news reports, music videos, and commercials.

    Filmed and photographed almost every aspect of US Navy military operations at sea and ashore.

    Designed graphics for websites, posters, magazines, newsletters, and military archives.

    Edited, toned, captioned, and uploaded photographs and video for news publications.