Specialized in building and lighting real-time environments and props in Unreal Engine and Unity.
Design, build, and light real-time environments for Unity.
Model, optimize, unwrap, bake, and texture props.
Current pipeline: 3ds Max, ZBrush, Marmoset Toolbag, Substance Designer, Substance Painter, Photoshop, and Unity.
Built, lit, and rendered 3D scenes of four and five-star hotels and restaurants for clients such as Disney, Hyatt, Wingate, Hotel ZaZa, St. Regis, and Marriott.
Modeled, unwrapped, textured, and rendered furniture and home décor.
Built, lit, and rendered 3D visualizations of products and architectural scenes for clients such as
Dell, Big Chill, Daltile, Marazzi, Capital Lighting, Duralee, Color & Design, Fabricut, and TRI-KES.
Modeled, unwrapped, textured, and rendered furniture, appliances, and home décor.
Created custom textures and materials, often converted non-seamless textures to seamless.
Built textures from scratch (Albedo, Spec, Gloss, Reflect, Roughness, Normal, Height, Ambient
Occlusion) when scans or lab graphics were not available or provided.
Helped lead the pursuit in evaluating, testing, quoting, and building new workstations for the CGI Department.
Used 3ds Max to fix, re-build, and optimize Revit scenes for Unreal Engine 4.
Built and rendered photorealistic stills of architectural spaces using Revit, 3ds Max, Mental Ray,
Broke down entire levels from EverQuest: The Darkened Sea expansion pack, prepping the individual assets so that they could be sold on the EQ Marketplace.
Converted open-face assets to water-tight, fixed their UVs, and corrected any existing errors.
Modeled and textured lanterns, robes, and banners for a future EQ expansion pack.
Produced entertainment and lifestyle news reports, music videos, and commercials.
Filmed and photographed almost every aspect of US Navy military operations at sea and ashore.
Designed graphics for websites, posters, magazines, newsletters, and military archives.
Edited, toned, captioned, and uploaded photographs and video for news publications.